![]() ![]() Using grenades or your pistol is even more tense as a result of their resounding bangs. ![]() The mechanical flashlight is an infinite light source, and, theoretically, one of the most useful items in the game but you need to loudly wind it to ensure extended illumination, and the monster is attracted to noise. Surviving in The Bunker means constantly balancing the uses and drawbacks of every item. After you’re cornered by the creature a few times, you’ll think twice before stashing the wrench (which unscrews vent covers to access otherwise locked rooms) or the lighter (a quieter light source that can also ignite fires and power a torch) on future trips. There are pocket bags you can find to increase your inventory, but never enough that I felt truly and safely equipped for whatever was waiting ahead. You can store essential items like the stopwatch in the safe room stash (if you’re OK not knowing exactly when the generator’s fuel will run out) in exchange for valuable crafting materials or progression-related tools. Furthermore, your limited inventory space forces you to make tough decisions about what to bring and what to leave behind. But the gradual search takes time, and there’s minimal hand-holding past the tutorial. Ultimately, your goal is to find dynamite and clear the only escape route from the titular structure. There are only so many fuel cans to find, and wasting them to revisit places repeatedly means you’ll need to travel farther to get more, potentially losing light much earlier on in the process. Over time, I quickly learned that abandoning these expeditions halfway through them wasn’t always the best option - even if the alternate meant proceeding in complete darkness. Since you can only reference the map in designated safe rooms, it’s crucial to gather as much information as possible during each trip, memorizing layouts or, if you’re lucky, finding dog tags and notes from soldiers that hint at your next destination. Some sections of the bunker sprawl across large subterranean areas, often plagued by rats and tripwires. As you desperately search for fuel cans, a stopwatch displays how long the lights will stay on, each needle tick underlying your decision-making process with a bed of general anxiety. The generator provides power to most rooms (after you manually turn the switches on), and tends to keep the signature monster at bay. Systemically, The Bunker is structured around a safe room and a generator, which act as the central hub and starting point for roguelike-esque trips into the bowels of the concrete complex. It took me hours to actually see the monster for the first time, and even then, it was a fleeting glimpse, in the moments before it swiftly killed me. You can hear growls and rumblings above your head and inside the walls, and in holes that only your predator can use - the better to ambush you. In The Bunker, sound is as harrowing as it is helpful, signaling danger before you turn a corner. All it takes is a miscalculation of time or a single wrong step to call its attention. Crucially, as in the innovative Alien: Isolation, a creature hunts you throughout the journey. The bunker is a labyrinthine nightmare, combining free-roam navigation with streamlined immersive-sim elements. This time, however, the structure isn’t linear. In keeping with the Amnesia series’ previous games, as well as Frictional’s Penumbra and Soma, you’re forced to survive cat-and-mouse chases in ensnaring spaces. Īmnesia: The Bunker, the latest first-person horror tale from Frictional Games, puts you in the muddy boots of a French soldier during World War I. If you want curated lists of our favorite media, check out What to Play and What to Watch. When we award the Polygon Recommends badge, it’s because we believe the recipient is uniquely thought-provoking, entertaining, inventive, or fun - and worth fitting into your schedule. Polygon Recommends is our way of endorsing our favorite games, movies, TV shows, comics, tabletop books, and entertainment experiences.
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